Mordant, one month in

September 25, 2026

Mordant launched a month ago with a short list of what wasn’t there yet: no sound, no options menu, no way to keep a high score between visits. All three showed up since.

Mordant's board mid-game, a grid of six colors partway through being recolored

The game now has three ways to play. Endless is the original loop — clear boards until you run out of moves — and it keeps a local record now, with an efficiency currency (earned from moves you didn’t need) you can spend to continue a run instead of starting over. Daily gives everyone the same board each day, seeded so results are comparable, with a shareable result card. Time Attack runs a clock alongside the move limit; whichever runs out first ends the round. Endless and Time Attack can share their record now too, same card format as Daily.

Settings picked up sound effects, rebindable color shortcuts, and five visual themes, each checked against protanopia, deuteranopia and tritanopia so the palette swap doesn’t break for colorblind players. The game speaks Portuguese or English now — it guesses from your browser, and there’s a toggle if it guesses wrong. More recently: an outline around the current stain for anyone who finds the color-only edge hard to read, and two opt-in toggles that gray out colors that can’t grow the stain right now, or ever again. Whoever opens the game for the first time gets a guided tutorial now too. There’s a version history in Settings as well, every release listed in order.

Two things from the original backlog are still on hold, on purpose, not because they’re hard — just not urgent yet: scoring by leftover moves within a round, and a settings toggle to force reduced motion regardless of what the OS reports. Everything else from that first list made it in.

There’s a new piece of infrastructure underway behind the scenes: an identity system for the studio, built on passkeys instead of passwords, meant to let a save follow you across devices and, eventually, let players see how they compare with each other — for Mordant and whatever else the studio builds next. None of that changes what’s on the About page: no tracking, no invasive analytics. An account you choose to create so your progress follows you isn’t the same thing as being watched while you play, and that line isn’t moving.

It’s still free, still no sign-up, and still getting worked on: play it here.

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